MAHAPACH TODATY
This organization has already been registered
Someone in your organization has already registered and setup an account. would you like to join their team?Profile owner : o****e@t******o.o*g.il
Mission Statement
Toda meaning Awareness in Hebrew is a non-profit organization founded in 2002 working for the preventing of sexual abuse through education in Israel. We operate teenager workshops, stuff training and lectures for parents around the country. Adva Berkovitch-Romano, Phd. In social work, is working in this field for the last 10 years.
About This Cause
We need your help with a financial donation For further content development for the Stories interface. The STORIZ venture – game-based digital sex education “STORIZ” is an interactive technological venture that provides teenagers with access to knowledge on sexuality and an opportunity to practice decision-making skills in this field. The product is suitable for use as an educational tool in the delivery of a group session – in a classroom or digital setting and can also serve as an anonymous tool for the self-use of every teenager. The venture’s advantages On average, teenagers spend around 9 hours a day online (reference). Several surveys conducted around the world found that adolescents search the web for information on sexuality once a week on average. The internet is a mobile, comfortable, personalized, private and anonymous source integrating the potential of fun and entertainment. The option to anonymously communicate with peers through chat groups or forums was found to be especially effective and relevant. Use of the internet as a source of information on sexuality circumvents accessibility barriers that exist in off-line sex education thanks to its independence of intermediaries (faculty and government ministers) and budgets. For this reason, in practice, digital sex education reaches millions of users worldwide. Another study revealed that digital sex education is used by adolescents as a highly effective source of investigation of their own sexuality without being subjected to judgment, discrimination or stigma, and is therefore very important among at-risk youth, especially among LGBTI teens. Such effectiveness was measured in evaluation studies, which found that use of digital sex education affected sexual behavior and attitudes such as use of contraceptives and avoidance of risky sexual behavior. It would appear, from the data available, that sexual and reproductive health-related digital media provide another communication channel to reach young people in an environment where they feel comfortable and safe. Game-based learning Technological learning is a well-known and effective method for shaping knowledge and behavior which is implemented in various fields. Sex education games were found to appeal to young people as they are attractive, discrete, comfortable and avoid the embarrassment involved in direct discourse. Thus, the motivation of teens to participate in game-based sexuality learning even rises and their level of involvement in the interface increases. In addition to having fun while learning, using games as a sex education tool enhances decision-making skills and avoidance of risky sexual behavior. A study comparing classroom use of game-based digital sex education to traditional sex education, demonstrated that the use of the digital tool was more effective in generating motivation among teenagers and in shaping knowledge and attitudes. Product description • A digital simulator based on comics. • As the story progresses, the user encounters several turning points in which he or she chooses how to continue. • The user receives reliable information and an opportunity to practice decision-making on sexuality. • The stories encourage social involvement and helping others. • At the end of each story, the user receives feedback about his or her choices and about the other options with the purpose of exposing him or her to the variety of directions in which the viewed story can unfold. • At the end of each story, users can comment on the content, thus promoting discourse and discussion among them. • An anonymous chatroom is available for consulting with a volunteer professional. • The system collects anonymous usage data for measurement and interface improvement purposes. Target population Around 730,000 young people aged 12-18 live in Israel today (Central Bureau of Statistics, 2018). STORIZ is a venture tailored for Jewish and Arab youth of two age groups – 12-15 and 16-18. Dissemination will be carried out through two channels: use of STORIZ in existing group activities operated by the venture’s implementation partners (youth centers, at-risk youth programs); and a marketing campaign on existing platforms – TikTok, Instagram, etc. Partners • Implementation partners: the Ministry of Social Affairs, the Association of Community Centers and municipal authorities.